peacefullywreathed: (are the sounds in bloom with you?)
Solomon Wreath ([personal profile] peacefullywreathed) wrote2016-03-16 08:21 pm
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Permissions post

Thanks to in-game development, Solomon can see souls!

He can't (yet) see details that explicitly impact people; ie he can't see someone's deep, dark secret. His ability to distinguish actual in-process patterns is in the works, and even though there are things he can see, he doesn't always understand their causes/impacts.

Primarily, how his sight works is no different to noticing someone's physical description, except that a person's soul doesn't lie, so he'll be able to see major scars/missing bits, and things like that. So far he's documented differences between things like:

- species/cultural upbringing (ie kedan are family-orientated, but can shapeshift, which gives them a unique 'soulprint' human family-oriented cultures wouldn't have)
- some kinds of emotions, particularly strong ones
- lingering scars vs actual missing bits.

SO if you have a description of your character's soul, please let me know here! If there's something that would show up but you'd rather he not see details for at any time, even after his sight progresses, also let me know! Souls are wibbly-wobbly things and it's easy for details to be lost.

(NOTE because Am: No need to actually use the above dash-points as a guideline for how to describe your character's soul. Unless you want to, in which case go ahead.)
justno: (oo yeah okay)

Penny

[personal profile] justno 2016-05-15 07:18 am (UTC)(link)
Uhhhhhhhhhh.

Human. Indian descent, but from Miami himself. Magician (skilled in magic and is a psychic and traveler).

Tough exterior, tough interior. Lots of anger and resentment. Abandoned/unwanted at least some point in his familial past in a way that hurt him a lot. Has since been entirely on his own (in terms of who he can rely on). Loved Cady and she abandoned him too, which he's still a little broken up about.

Hopefully that helps? You can pick and choose whatever makes sense.
Edited 2016-05-15 07:18 (UTC)